Interview
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Project Awakening is born from EVE Online’s fragility - so it's turning to the blockchain
CCP Games' CEO Hilmar Veigar Pétursson doesn’t want to be forgotten
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The (miniature) making of Cocoon: how to make a complex puzzle game feel easy
From the original prototype to the "loop-free music"
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Meet the men hiding their FIFA Ultimate Team addiction from their families
We ask the players and the experts why people can't stop spending money on lootboxes
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If Anthem is the "anti-BioWare game", then James Ohlen is correcting the balance
The hugely influential design director talks Baldur’s Gate, his next RPG, and the abandonment of the BioWare model.
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In Frostpunk 2, it's not the cold that's your enemy, but human nature
An early look at 11 bit Studio's ambitious survival sequel
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Why everyone still loves a 20-year-old Simpsons game
The Simpsons: Hit & Run was the show's 22nd game adaptation, but it's the one that lasted
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The influences and surprising origins of Hypnospace Outlaw
"The psychic page was inspired by an extremely difficult client I had working the phones for a WYSIWYG page building website," creator Jay Tholen tells RPS
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"They don’t care": Inside the triumphs and failures of accessible gaming hardware
How custom and adaptive controllers serve players with disabilities – and how steep costs and bad attitudes threaten the good they can do
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Paradox are marching on Civilization and Humankind with new 4X Millennia
Conquer history, or bend the timeline with its neat Variant Ages
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Indie gaming is on the verge of an immersive sim eruption
The devs of interesting upcoming im-sims on the impending boom - and what it means for the genre
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RPG experts on why we love Baldur's Gate 3, and the future of the genre
"Fidelity is a death cult," says Mark Darrah
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Rime devs say "you're going to cry" with their new League Of Legends game
"Hopefully for the right reasons," they say, when Song Of Nunu releases on November 1st
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Warhammer 40,000: Rogue Trader is Warhammer Mass Effect, and you can own planets
Plus, visit Commorragh for the first time in a game
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Diablo 4 has only made Diablo Immortal more popular, say Blizzard
Blizzard's Rod Fergusson tells RPS they were "nervous" about Diablo 4 cannibalising Immortal
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Diablo 4 Season 2 will put fun before balance, but "we want every build to be viable"
Blizzard's Rod Fergusson tells RPS season 1 was an "educational" experience
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Supermassive are making Little Nightmares 3, but are sticking close to the series' DNA
Producer Coralie Feniello spills some extra beans on the cute horror sequel
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How Sigono craft sci-fi visual novels with heartfelt stories that keep players coming back
Studio co-founder Scott Chen talks about creating games where everything supports the story
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How the co-creator of Skins became the lead writer on an upcoming AAA open world game
Jamie Brittain has switched tracks to embrace videogames at Maverick Games
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How Baldur's Gate 3 morphed Larian Studios into wild new shapes
"If that’s what it takes, that’s what it takes"
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